Wednesday, 30 December 2009
a quick tryyy
Wednesday, 11 November 2009
Ideas and Styles!!
Starting Afresh!
We are aiming to create a 2.5 dimensional piece depicting a war or battle scene. The idea behind it is that a young boy is seen playing in his room with his toy soldiers, simply handling them and making crashing noises. He is having a great deal of pleasure playing with himself, untill his Mother interupts him and calls him for dinner. He places down the soldiers and runs downstairs, leaving the toys in a used but fairly orderly state.
At this point, the action will begin - the camera will zoom right in on the face of one individual toy soldier, and then pull out - this is where the “switch” happens, between the reality of the boys room, and the war taking place. This soldier is our main protagonist and we follow him during his brave battle, in which he is eventually wounded and killed. As he lies in the sand, covered in menstrual blood and shrapnel, the sounds of the war slowly fade and we hear little Timmy running back upstairs. This is the switch back from the war, and we then see that where the battle has been taken place, Timmys boudoir is now quite the state, and as he picks up the “lead” toy soldier, we see him glance toward a framed photo on the side. THe photo is of him, his mother, and a father dressed in army gear. The message behind it is that although there is war going on in the world all the time, we have allowed ourselves to take a back seat and just view it as nothing more than a news update, and in the case of Timmy, his Dad has been absolutley raped by the taliban :(
I imagine you may want to reword a few bits there before sending it to Ros and Nancy,
but the general idea of it is there, so lemme knooooow!!
Tuesday, 10 November 2009
Monday, 9 November 2009
Sunday, 8 November 2009
new idea to the story...
Wednesday, 28 October 2009
Whats this?!
Tuesday, 27 October 2009
Digital Media Proposal:
My idea for a 2D animation is for a child (young boy) to be playing with some toy soldiers, all of this scene will be made with photoshop, and the use of vectorizing all objects. The boy will start out in view, but then the focus of the animation will be on the toy soldiers, zooming in on the ‘war ground’. The child will play with the toy soldier, which will be a composite video made using green screen, and with the use of special effects. The child will then be called away by his mothers leaving the little soldiers scattered everywhere. The soldiers will then start moving around and breaking out into an actual war, a picture of a soldier's 'barbie girlfriend' will be shown. The ‘fight’ will go on until the little boy walks into the room where the room is perfectly left as it was before, although there will be his sisters doll with a tear (the same one from the picture) symbolising that war is always upsetting, and people are always lost.
Below is a summary of sorts based on the communications and meets me and Benjamin have had over the previous few weeks, as we've had to pass discs and USBs between us till this point as living in the arse end of lincoln, he hasnt had the net :)
Week 4
Having discussed the various ideas we have come up for in terms of style for the piece, we are currently working on creating the animation using real-world characters filmed on green screen, who are then altered in post production, and placed within our CG-world - one which we imagine will be compiled from 2d images within after effects. The style that most vividly represents what we are currently working on is that of the following piece...
Week 3.... AGAIN!
Ben has created a sample “soldier” from scratch in photoshop, with each limb and accesory being a different layer, to allow us to fluidly animate the character throughout scenes, with the emphasis being short snappy movements, such as the gun “locking and loading.”

UPDATE
Having worked with this image in after effects, we feel that the movement would very possibly look flawed and is jerky looking, and as such we’re unsure on how well we could create an engaging war scene using it, so are now looking at other options - potentially maya or preferably 3d studio max, or perhaps green screening the characters and putting the emphasis of our animating on the world in which they are placed.
Week 3
Having considered the ways in which to create this piece, we have considered taking two narratives that link together - the intention is that, as two different animators, our styles may look different and detract from the flow of the piece, and to therefore take advantage of this. One of us would work on the soldiers war, whilst a second character would be introduced, that of a young girl, or sister. She would be playing with her barbie, and as the piece progresses we would see that the Barbie from that side of the story was missing her soldier, who was at war.
An interesting piece Ive seen in terms of potential character development is embedded below. It is only a 7 minute clip from the movie, but you get a feel of both sympathy and also a glimpse of history for both characters.
UPDATE
We have considered this idea and thought of ways to work it, but come to the conclusion that, working as a pair the whole point should be working together to reach a solid final piece. Having two seperate stories could just end up crazy complicated, and look shoddy! As such, we will now be putting emphasis back on the original war, and consider bringing in a “ladytoy!” if we feel it fits once we have a clearer storyboard and script.
Week 2
Our initial concept is to create a “war” or battle piece, with toys originally representing the soldiers. The vague idea is to begin with a young boy playing in a sandpit with his toy soldiers, and then be called by his mother for dinner. As he leaves, the toy warzone is left scattered. At this point the focus turns to the soldiers, and they “pop into life” and begin their battle, untill the boy later returns, symbolizing the way in which war and the subseqeuent loss of lives are taken for granted. As it is only to be a short piece, any form of character development is going to be tricky to squeeze in without feeling forced, but we are looking to find some sort of arc for our main soldiers war, for example with him being portrayed as the lead protaganist before being gunned down just before the transformation back to toy takes place.
