SO Ive been trying to make the scenes Ive meshed together look better by using my own textures the past few days. The original shot of running to the helicopter will now hopefully appear more COOL, as I have used photos of my neighbours gravel (hi tech) foor an actual floor plane, and am trying to create some depth to the shot. However... how the shit do you make 3d propellors spin in 2d?! Im going to try and do a shot of proplleors "flickering" from straight above, then render it out and insert it as a movie, so hopefully the camera will pick it up at an angle? hm!
UPDATE!
Heres a shot of a chopper with properllors, hoorah! Pre-comped it, forgot I could do taht before! Winner, looks pretty sweet, now I need to pop it into a nice 3d world and whack in some dust elements... its currently a toss up between the playpit sand and a dust buster VS video copilot... think Ill start with AE2 stuff, and if I have time itd be useful to have my own stock, but if not.. I can live with that!!
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